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Clash of Clans Characters: Find Your Favourite One

Clash of Clans Characters: Find Your Favourite One

The Finnish video game firm Supercell created and released the free-to-play mobile strategy game Clash of Clans. In a persistent setting with a mythological premise, the player is in control of hamlet's leader. In Clash of Clans, players are entrusted with building their town using resources acquired by sending soldiers to attack the villages of rival players, collecting rewards, purchasing them with medals, or making them themselves in their town.

Gold, elixir, and black elixir are the three main resources. Players may band together to form clans, groups of up to fifty individuals who can engage in Clan Wars, give and receive soldiers, and communicate with one another.

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Clash of Clans Characters

Attacking other players' settlements is done with troops. The Clan Castle and Guard Post are two examples of buildings on guard. Each type of unit has unique advantages and disadvantages.

Barbarian

barbarian

The Barbarian is a melee unit with a single target. He is the first soldier in the Barracks to be unlocked. He appears as a masculine warrior dressed in a kilt, ready for a fight and filled with rage and a desire to wreak havoc. He has a long, golden horseshoe mustache and close-cropped blonde hair. He attacks with a sword while engaged in combat.

Barbarians don't have a favorite target while assaulting; they go for the nearest structure. However, suppose they become aware of enemy Clan Castle soldiers, Heroes, or Skeleton Trap skeletons (either by being attacked or close to another friendly troop under assault). 

In that case, they will abandon the building they had been aiming for and begin combat with the hostile forces. The Barbarians go on to assault the closest building after routing all adjacent opposing forces.

Archers

archer

The single-target ranged Archer unit can be obtained with level 2 barracks. She is the first ranged unit to be opened in the Barracks and the second troop in the game to be fully unlocked overall. 

A female warrior with keen eyes, The Archer. She is wearing a short, light green dress with a leather belt, hooded cloak, and a small handbag. She has two golden bands on each of her upper arms, a quiver on her back, and a short gold bow in her left hand.

Archers constantly assault the nearest building; they don't have a particular target. However, suppose they become aware of enemy Clan Castle soldiers, Heroes, or Skeleton Trap skeletons (either by being attacked or close to another friendly troop under assault). In that case, they will abandon the building they had been aiming for and begin combat with the hostile forces. 

The Archers will proceed to assault the closest building after dispatching all adjacent enemy forces. Archers are relatively cheap and disposable, so you may place a few of them about an enemy base to detonate Giant Bombs and other suspicious traps, clearing the way for the deployment of additional soldiers.

Because they can target dangerous forces at a distance, spreading the Clan Castle soldiers out in a circle will mitigate the damage splash-damaging troops like Wizards or Dragons cause when taking them out.

Giant

giant

The third soldier in the Barracks is The Giant Giants. They are the best unit to remove defenses since they attack them first. They work best in big groups owing to their poor attack damage. While there are still fortifications on the battlefield, giants will favor defensive structures above all other objectives. 

This holds even if they are attacked by heroes, skeletons from the Skeleton Trap, or soldiers from an opposing Clan Castle. The Clan Castle is not seen as a defense by Giants, who value defenses, despite the presence of enemy forces there. However, they perceive the defending Grand Warden and any active Town Hall weapons as defensive structures.

After all, defenses have been eliminated, giants behave like any other troop and assault the closest structure, regardless of class. They will switch to attacking enemy troops if they become aware of any nearby.

Goblins

goblin

The Goblin is the 4th unit in the Barracks that may be unlocked. While there are still resource structures on the battlefield, goblins will prioritize them above all other objectives and ignore all different varieties of enemy soldiers and buildings. This holds even if they are attacked by heroes, skeletons from the Skeleton Trap, or soldiers from an opposing Clan Castle. 

Keep in mind that, like other soldiers who prioritize resources, goblins will prioritize attacking the Clan Castle and the Town Hall in addition to doing double damage to them, regardless of whether or not they hold treasure or if the Town Hall's weapon is engaged. 

Once all resource buildings have been destroyed, goblins no longer have a favorite target and will attack any structure close to them, regardless of its kind. If they become aware of enemy troops nearby, they will also turn and attack them.

The Goblin damages resource structures twice as much (Town Halls and Clan Castles, Gold Mines, Elixir Collectors, Dark Elixir Drills, and storages for each). This indicates that he damages these structures more than twice as much as Barbarians and three times more than Archers. His comparatively low health—more significant than an Archer's but lower than a Barbarian's—is the price to pay. 

The Goblin's tendency to target resource structures first makes them susceptible to attack. Therefore they shouldn't be used without another army type (such as giants or barbarians) acting as a meat shield. One of the game's swiftest ground troops is the Goblin. Because of its speed, it can evade several fortifications and traps, such as the Spring Trap.

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Wall Breaker

wall breaker

Wall Breaker resembles a little skeleton with a slight scar over its right eye, a brown aviator helmet, and these features. It has a sizable explosive inside. Wall Breakers attack by charging head-on into the closest wall, where they blow themselves up kamikaze-style. 

It damages the adversary and inflicts 40 times more damage against walls. Even if you place the wall breaker far away from any walls, it will continue to strike them until they are all gone. The bomb size that the wall breaker carries increases when it is improved. The size of the bomb increases at level 3. The Wall Breaker's bomb becomes golden at level 5.

Balloons

balloons

The first aerial unit unlocked in the Home Village, and the sixth overall troop opened in the Barracks; the balloons require a level 6 Barracks. Wall Breakers, who now launch attacks from hot air balloons, are known as "promoted" balloons. 

Any anti-air or air-targeting splash-damaging buildings can quickly destroy them, but they drop bombs with a wide area of splash damage that can kill various ground targets. They can only attack units directly beneath them and move and attack very slowly. However, they make up for this by severely damaging their living quarters.

Balloons drop to the ground and explode after defeat, delivering just modest damage. While there are still any fortifications on the battlefield, balloons favor defensive structures over all other objectives and will avoid all varieties of enemy buildings and soldiers. 

This holds even if they are attacked by heroes, skeletons from the Skeleton Trap, or troops from an opposing Clan Castle. However, Balloons consider the defending Grand Warden and the activated Town Hall weapon defensive structures. This is because, like other troops who prioritize defenses, they do not believe the Clan Castle a reason, regardless of whether it includes enemy soldiers.

Wizard

wizard

In the level 7 Barracks, the Wizard is a ranged unit that may be unlocked. He fires energy or fireballs that deal a lot of damage, but he needs help because he has few hit points and is quickly taken out by point defenses.

Wizards can be helpful in smaller groups, especially at lower levels, although they are typically deployed in large groups for fire support or as a force multiplier. Wizards constantly assault the closest building; they don't have a particular target. 

They will, however, abandon the structure they had set out to attack in favor of engaging opposing Clan Castle soldiers, Heroes, or Skeleton Trap skeletons if they become aware of them.

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Healer

healer

The flying unit, The Healer, is available at Barracks level 8, which needs Town Hall level 6. She is the only ground unit that can heal other ground troops but cannot attack.

A circular aura pulses around the Healer when she is activated. Regardless of their level of damage, she will heal the nearest unit or hero to her. 

She won't cure anything else until your Archer Queen is eliminated, for instance, if she has already locked on to your Archer Queen. When utilizing Healers with your heroes, bear in mind that they will heal at a slower pace than other troops do. 

Attacking is utterly impossible for healers. They are incapable of self-defense and will entirely disregard any structures or troops attacked by the adversary. If there is no target for them to heal, they will stand still and take damage.

Dragon

dragon

The Dragon troop may be unlocked at Barracks level 9, which needs Town Hall level 7.

He is a deadly aerial unit that can engage in combat with both ground and air forces. The Dragon's strikes are ranged and deliver splash damage like the Wizard's.

When a dragon hits, he does splash damage over a short distance. This is only noticeable when used against Clan Castle troops and walls or while assaulting skeletons from the skeleton trap. Dragons assault the nearest building; they don't have a favorite target. 

However, suppose they become aware of enemy Clan Castle soldiers, Heroes, or Skeleton Trap skeletons (by being hit themselves or being close to another friendly troop under assault). In that case, they will abandon the building they had been targeting and instead engage enemy troops.

P.E.K.K.A

pekka

When the regular Barracks are upgraded to level 10, which requires Town Hall level 8, the troop P.E.K.K, a is unlocked. She is a sluggish single-target melee Elixir troop that takes up a lot of housing space but faces a lot of damage and has a lot of hit points.

P.E.K.K.As merely assault the nearest building because they don't have a favored target. 

However, suppose they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked or by being close to another friendly army under assault). 

In that case, they will abandon the building they had been aiming for and begin combat with the hostile forces—the P.E.K.K.As well then go on to attack the closest structure after disposing of all adjacent enemy forces.

Baby Dragon

baby dragon

The Baby Dragon is a terrifying flying unit that can attack ground and air troops with splash damage. The Baby Dragon's Tantrum ability kicks in when no ally aerial teams are within 4.5 tiles of it. When Baby Dragons are sufficiently separated from other air units, they do double the damage and move quicker.

Baby dragons attack whichever structure is nearby; they don't have a specific target. However, suppose they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked or by being close to another friendly army under assault). In that case, they will abandon the building they had been aiming for and begin combat with the hostile forces.

Miner

miner

When not engaged with opposing troops or structures, the single-target Miner unit crawls underground. As a result, he gains the practical ability to pass through any traps and obstacles. Town Hall 10 is required for this.

Miners constantly assault the nearest building; they don't have a favorite target. However, suppose they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked or by being close to another friendly army under assault). 

In that case, they will abandon the building they had been aiming for and begin combat with the hostile forces. The Miners will go on to attack the closest structure once they have routed all of the adjacent opposing forces.

Dragon Rider

dragon rider

The Dragon Rider is an armor-first mechanized dragon ridden by a skeleton. It is unlocked at Barracks level 15, which calls for Town Hall level 13. While there are still many defenses on the battlefield, dragon riders prefer defensive structures over all other objectives and avoid all kinds of enemy soldiers and buildings. 

This holds even if they are attacked by heroes, skeletons from the Skeleton Trap, or troops from an opposing Clan Castle. The Clan Castle is not seen as a defense by Dragon Riders, who prioritize defenses regardless of whether enemy soldiers occupy it. However, they regard the defending Grand Warden and any active Town Hall weapons as defensive structures.

Minions

minions

The Minion is the game's first dark elixir troop to become available, and it does so once the Dark Barracks have been entirely constructed. It is a swift, ineffective, and close-range air army that spits Dark Elixir at its prey to injure it. 

It has the features of a gargoyle, including broad horns, short wings, and big hands with razor-sharp claws that look like Dark Elixir. Seeking Air Mines does not affect minions. When assaulting, minions have no preference; they go towards the nearest structure.

Hog Rider

hog rider

The Hog Rider is a swift ground soldier with low damage, medium hit points, and the capacity to scale opposing walls. At Dark Barracks level 2, he becomes available.

The Hog Rider (person) is a dark-skinned guy with a bare chest who clutches a hammer. He has a Mohawk, a crimson belt, a pair of leather sandals, a brown leather loincloth, two sizable golden bracelets, and a gold earring.

He rides a giant hog that is almost half his height. Its tusks are wrapped in a brown leather harness that the hog rider is holding. Any level Walls may be jumped over with him, making them useless against hog riders. 

Note that this does not provide passageways for other soldiers to pass through, even though it gives Hog Riders unfettered access to what is located behind the Walls. You will still need to send out Wall Breakers, a Jump Spell, or Earthquake Spells to help the Hog Riders if they require the assistance of other ground forces.

Valkyrie

valkyrie

The Valkyrie troop becomes available when the Dark Barracks is upgraded to level 3, which requires Town Hall level 8. She has orange hair and is a ferocious warrior wearing a long leather loincloth, a leather brassiere, and knee-high boots. She carries a vast double-bladed axe that is about half her size. 

Valkyries constantly assault the nearest building; they don't have a favorite target. The Valkyries will go on to attack the closest building after disposing of all adjacent opposing forces.

To assault many targets simultaneously, valkyries spin their axes around them while they do so. When it is the best choice, they will rush in between the buildings to do this. If there are enough Valkyries, the Valkyrie can quickly eliminate any exposed hero, making the entire attack simpler and more efficient. Valkyries attack by moving between at least two structures and causing simultaneous damage; however, if the structures are not close, beware of traps nearby.

Golems

golems

When the Dark Barracks is upgraded to level 4, the Golem Dark Elixir Troop becomes available. Despite being sluggish ground soldiers with minor damage, they have a lot of hit points. 

Depending on the level of the Golem, after it is defeated, it will generate two or three Golemites that continue the battle while each one has one-fifth of the Golem's stats. When these golemites are destroyed, area damage is caused.

While there are still many defenses on the battlefield, golems will favor defensive structures over all other objectives and ignore all varieties of enemy buildings and soldiers. 

This holds even if they are attacked by heroes, skeletons from the Skeleton Trap, or troops from an opposing Clan Castle. Be aware that, similar to other forces who emphasize defense, Release Golems first, then wait for all splash damage defenses, such as Mortars and Wizard Towers, to fire at them before releasing troops such as Archers, Barbarians, or Wizards.

Witch

witch

The Dark Barracks' level 5 upgrade, which requires Town Hall level 9, unlocks the Witch, a splash-damaging Dark Elixir unit in the Home Village. The Witch summons the Skeletons, dead soldiers from previous conflicts, and fires blue missiles at her prey. Skeletons may only be called on the battlefield in limited numbers by each Witch. 

The Witch has blazing pink eyes and short, purple hair that reaches her shoulders. She is dressed in a torn skirt, two gold shoulder pieces, a gold belt, and two gold bracelets. She has a stick with a goat's skull and is dressed in a raggedy purple cloak. The Witch is advised to be a support unit and should be positioned in the rear of an assault due to her low hit points. 

Witches should not be grouped as Mortar. The Witch's Skeletons serve as decoys to occupy defense structures. Include one or two Witches in your attack. The Skeletons may tank when necessary and offer minor damage advantages.

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Ice Golem

ice golem

When the Dark Barracks is upgraded to level 8, which needs Town Hall level 11, the Ice Golem troop is unlocked. Ice Golems effectively tanked troops with high hit points relative to their housing space and minimal damage. 

Their strikes slow down the target they are attacking, cutting the firing rate of defensive structures or troops by 50% for two seconds. The Ice Golem freezes everything in a wide area when it dies, rendering all fortifications and enemy troops captured there entirely immobile. The upon-death freeze, however, does not do any harm.

The death freeze of an Ice Golem will not stop a trap from activating or a surprise from going off. Compared to other high-hitpoint units, Ice Golems are particularly effective tanking troops since they have good health for their housing space, have two unique abilities, and only occupy 15 housing spaces. Their freeze effect allows other troops to demolish significant structures while temporarily deterring high damage defenders from striking.

Headhunter

head hunter

The Headhunters will attack the nearest building, regardless of class. They will switch to attacking enemy troops if they become aware of any nearby enemy units once all of the enemy Heroes have been removed.

Attacking soldiers and heroes is momentarily slowed down by the Poison Spell effect of the Headhunter's assaults. Buildings are unaffected by the toxin, and it does not harm itself.

A Grand Warden in defense is not subject to the Headhunter's powers because he is seen as a building. Any targets behind Walls are accessible to Headhunters. Goblins, Sneaky Goblins, Minions, and Miners move as quickly as the Headhunter.

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Conclusion

The main loop of Clash of Clans is perfectly balanced, and the graphics and gameplay are quite appealing. Supercell has carefully examined all the industry standards and produced a game. We hope you have enjoyed this list of clash of clans characters. 

FAQ

How many characters are there in Clash of Clans?

There are now 4 Heroes in your home village and 5 total Heroes in Clash of Clans: Princess Archer. The Barbarian King and Chief Warden.

Who plays the lead role in COC?

Miguel

Anthony Gonzalez, only 12 years old, plays Miguel, the movie's main character, a young boy who desires to be a musician. Miguel and his dog Dante explore the vivid and colorful Land of the Dead, where they come across a wide world of music that Miguel has never experienced.

Does the Royal Champion have a gender?

The Royal Champion is the Home Village's fourth Hero. She targets defenses and has a reasonably good DPS and HP. She has a similar ability to the hog rider to hop over walls.

Is COC still well-liked?

Although it may not be well-known, in the middle of the 2010s, Clash of Clans continued to rank among the top games on iOS and Android in terms of revenue. Supercell doesn't seem to be done with the game's improvements, which might persuade new players to give it a shot.

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