Role-playing games are so common that action plots stereotypically drive most. Often we find that RPGs contain a strong storyline with the protagonists lined up front on a mission to save their troops or even the world at a time.
Have you ever wondered how come all of these action RPGs have almost a similar conflict of saving the world from a destructive event? Instead of focusing on one aspect or just giving out games replicating the hundred thousand that have already come out, some games differ in genre from the majority. So, we have rounded up a list of funny RPG games to tickle your funny bones.
Top Funny RPG Games
Games to lighten the mood cannot be too bad from time to time. With some jokes thrown over here and there, your gaming experience can be accompanied by comic relief. Continue reading to explore the best options that can make you laugh.
1. Super Mario
- Offered by Nintendo
- Released on- 13 September 1985
The first one on the list is Super Mario which has over 20 games in the series. Mario has been an all-time favourite game character ever since. This series is the centre of the entire Mario franchise. At least one Super Mario game is available for each Nintendo game console. The fictional Mushroom Kingdom serves as the setting for most Super Mario games, which mostly stars Mario as the player character.
He is frequently joined by his brother Luigi and other members of the Mario cast. In this platform game, the player character must jump and run across platforms, over enemies, and through themed stages.
The games' narratives are simple and typically involve Mario and Luigi rescuing Princess Peach from the main antagonist, Bowser. In the game environment, Mario can collect money and unusual bricks marked with a question mark, which, when Mario hits from below, may disclose additional coins or a unique item.
Additional "hidden," frequently undetectable bricks could hold more money or valuable objects. Mario doubles in size and gains the ability to break bricks above him if the player finds a Super Mushroom.
2. Costume Quest 2
- Offered by Midnight City
- Released on- 07 October 2014
The next funny RPG game is Costume Quest 2, where players can take on the persona of either Wren or Reynold, one of the two twin twins. To foil Dr Orel White's intentions to outlaw Halloween permanently, the party journeys through the various in-game environments with their companions, collecting sweets and donning various costumes.
In the role-playing video game Costume Quest 2, the player takes on the persona of one of two identical twins, Wren or Reynold. A dentist named Dr Orel White is trying to ruin Halloween, so the player character, their sibling, and a few other party members they meet along the way travel through time to stop him.
The future occurs in a dental dystopia, whereas the past is set before the children's hometown was established. The player has access to both the past and the future. Like Costume Quest, the gameplay mainly consists of exploring the world, finishing quests, trick-or-treating, and engaging in turn-based battles while dressed as enormous copies of oneself. This game introduces some new battle strategies absent from the first Costume Quest, including double attacks and counters.
3. Overlord II
- Offered by Codemasters
- Released on- 23 June 2009
Players assume the role of the Overlord, a mysterious warrior who seeks to subjugate or conquer the realm by leading legions of diminutive creatures known as "Minions," in keeping with the series' aesthetic. The succeeding Overlord rises to prominence and faces up against the "Glorious Empire," a Roman-inspired military power, in a plot that closely mirrors the events of the previous Overlord game.
The main gameplay mechanics from the original Overlord game are carried over to the sequel. The player controls the Overlord character from a third-person perspective while in control of hordes of small, goblin-like creatures known as minions. This control allows the player to travel the landscape and battle various civilizations, with the Roman-style "Glorious Empire" serving as the player's main foe.
The majority of chores are carried out by the minion hordes, even though the Overlord can engage in combat with the numerous weapons and armor kinds that gradually become accessible, as well as the power to cast spells that can either aid minions or hamper enemies.
In addition to the single-player campaign, players can engage in several cooperative and competitive local and online multiplayer games. The choices can change the Overlord's appearance and make certain powers available, impacting the plot and interactions with non-player characters.
- Offered by Nintendo
- Released on- 05 June 1995
In the next funny RPG game EarthBound, a two-dimensional role-playing game, the player controls a party of characters as they journey across a world of towns, cities, caves, and dungeons. The player engages in combat with foes along the journey, and the party gets experience points for success. Getting enough experience points will raise a character's level.
The character's qualities, including offensive, defence, maximum (HP), and (PP), are increased in a pseudo-random manner. Unlike most console RPGs of its age that used an overworld map screen, there is no distinction between towns and the outside world. The worldview adopted is another unconventional component.
Once each character has been given a command, the adversaries and characters carry out their actions in a random order dictated by character speed. Each time the team wins a battle, Ness' father, who can also save the game's progress, adds money into an account that can be redeemed at an ATM.
Players can purchase armour, weapons, and other equipment from town shops. The characters' protection and strength can be improved with armour and weapons. Objects can be used for a variety of things, including healing.
- Offered by West End Games
- Released on- 05 December 2019
This funny RPG game, with its players encouraged to turn on one another for their purposes, stands out among tabletop games for being more competitive than cooperative and maintaining a lighthearted, tongue-in-cheek tone despite its dystopian backdrop.
The setting of the game is a dystopian future metropolis run by a computer, where access to certain information, including game rules, is limited by a colour-coded "security clearance." In the beginning, player characters serve as the Computer's enforcers and will be tasked with finding and eliminating any threats to the Computer's rule. The characters will have hidden goals, such as robbing and killing other characters and will be part of illegal underground movements.
The Paranoia rulebook is unique in several ways. For example, it forbids players from demonstrating their understanding of the rules. Most of it is written in a casual, conversational style that frequently makes fun of the players and their characters while occasionally making fun of other well-known role-playing games.
The Computer frequently gives the characters mission directives that are unclear, contradictory, or would be disastrous if followed, as well as secondary tasks that conflict with the primary mission. After being awarded for completing the task successfully, the player character is usually terminated if a mission is unsuccessful; however, the opposite is sometimes true.
6. The Outer Worlds
- Offered by Private Division
- Released on- 25 October 2019
This funny RPG game Outer world is based on first-person action where the player can establish a character early on in the game and then unlock a ship, which serves as the hub place for the action. Although the player can't handle their ship directly, it may be used as a fast travel hub to various game locations and serves as the player's permanent storage facility for items.
Non-player characters (NPCs) with their unique missions and storylines can be encountered and taken on as allies by the player. The buddies assist the player in battle when they are with them. Each companion has unique skills, special attacks, and the ability to specialise in certain skills.
Two companions can accompany the player while exploring, and the others must stay on the ship. The player's numerous dialogue choices can affect the game's branching narrative. They can react to NPCs in heroic, insane, or foolish ways.
The player can fight with various weapons, including melee and firearms that can fire three types of ammunition: light, heavy, and energy. These weapons can be modified so that elemental damage can be added. To completely avoid fighting, the player can utilize stealth or social skills (persuasion, deception, and intimidation). Experience points are earned as the player advances, and the player and their friends can use them to level up and unlock new skills.
- Offered by Toby Fox, 8-4
- Released on- 15 September 2015
The role-playing game Undertale employs a top-down viewpoint. The player takes control of a young child and completes tasks to advance the plot. Players must solve several riddles as they travel through a world below ground packed with towns and tunnels.
The player must select whether to kill, flee, or befriend monsters in the underground realm. Many of these creatures engage the player in a fight. Players enter a battle mode when they encounter foes, whether in scheduled events or random encounters.
Like a bullet hell shooter players control a little heart representing their soul during battle and must evade strikes sent by the enemy monster. New components are added as the game goes on, such as coloured impediments and boss fights, which alter how players control the heart.
During the combat, monsters will converse with the player, and the game will let the players know what the monster is thinking and doing. Based on how players engage with them, enemy attacks change: if players choose non-violent alternatives, enemy attacks are simple; if players choose violent options, enemy attacks are more difficult.
- Offered by Steve Jackson Games
- Released on- 20 December 1991
Toon is a role-playing game that requires both player and game master participation. Still, it is intentionally created in a tongue-in-cheek manner that parodies many of the conventions of more traditional, "serious" role-playing games. The player characters in Toon never pass away.
Characters have hit points, just like in many role-playing games, and those hit points are lost when a character sustains injuries (usually in combat or by having anvils fall on them). Characters who lose all of their HP points fall to the ground instead of passing out or unconscious.
Cartoon characters never genuinely pass away and always appear in time for the following scene. Thus when a character falls and gets up later, all of their hit points have been restored.
This lack of actual "character death" is intended to inspire players to purposefully forgo the reflexes and abilities they acquired from playing other games, including the ability for their characters to solve problems and engage in combat while still alive.
The two most important guidelines for Toon players to abide by our "Forget Everything You Know" and "Act Before You Think." The game encourages participants to enjoy themselves above everything else, even if that means disobeying the rules. A player's activities in a game are permitted and encouraged if both the players and the animator find them amusing and enjoyable.
9. Graveyard Keeper
- Offered by tinyBuild
- Released on- 15 August 2018
A graveyard-keeping management simulation game called Graveyard Keeper is based on Harvest Moon and influenced by Stardew Valley. The player receives a parcel of property near a tiny town, which includes a little cemetery originally owned by his predecessor.
The cemetery plot is initially overrun with boulders, trees, stumps, and weeds; the player must labor to clean them for the cemetery to resume operations. The player then takes care of the graves and even the church to make money and collect donations for the church's coffers.
The final objective is to persuade your character to unlock a portal to his former reality.To that aim, you will attempt to impress various NPCs by completing their missions or obtaining their information and assistance. These missions frequently include gameplay components, such as bringing them some made or collected goods like oil, honey, etc.
As new technologies are unlocked throughout the game, more gaming features and locations gradually become available. You earn new technologies to advance in the game by climbing the Technology Tree, which serves as the game's skill tree. Graveyard Keeper demands you to have three different kinds of experience points after the early game. The game has farming, smithing, basic combat, multi-level dungeons, fishing, a sophisticated crafting system, tending to graves, and cleaning up the environment.
10. South Park: The Fractured but Whole
- Offered by Ubisoft
- Released on- 17 October 2017
A third-person, 2.5D perspective is used in the role-playing video game South Park: The Fractured but Whole. The New Kid, who the player controls, can freely travel around South Park, a made-up Colorado town, as they explore it. The character can go between unlocked travel spots using a fast-travel system.
The player can choose from ten archetypal superhero player characters in the game, including the quick-moving Speedster, the short-range, high-damage Brutalist, the long-range, moderate-damage Blaster, the weather-based Elementalist, the offence-drawing Cyborg, the long-range, status-affecting Psychic, the stealthy Assassin, the gadget-using Gadgeteer, the healing Plantmancer, and the high-damage, quick Mar.
The New Kid can eventually access all ten classes, freely combining powers from the different classes. However, initially, there are just three options accessible. The player can assign four class powers, three regular attacks, and one ultimate attack. Each strike affects the grid differently, necessitating careful positioning to harm foes and evade attacks.
The attacker might boost damage by causing a target to collide with another target or an ally. With their farts, the New Kid can manipulate time; in combat, this power can skip an opponent's turn, halt time so you can move across the grid and deal damage out of turn, or summon a previous iteration of the New Kid.
- Offered by Atari Interactive, Mad Dog Games.
- Released on- 16 June 2009
The single-player version is the same for the game's Xbox 360, Windows, and PlayStation 3 versions. Although the campaigns between the Wii and PS2 versions alter drastically, the stories are largely the same. Players take on the role of "the Rookie," a brand-new Ghostbusters team member, in this third-person shooter game.
Players direct the Rookie's actions as he moves through each level's surroundings, looking for ghosts and other supernatural phenomena either by themselves or in cooperation with the other Ghostbusters. Players can switch to a first-person viewpoint by giving the Rookie goggles and a PKE Meter. The PKE Meter assists in pointing players in the direction of ghosts or haunted objects in this mode, which also highlights paranormal items.
Before switching to a capture stream to manoeuvre ghosts into a ghost trap, players can target and fire a proton stream to weaken them. Players temporarily lose access to the Proton Pack's weapons while overheating due to constant use. Additionally, ghosts can be "slammed," and nearby items can be moved using the Capture Stream.
The Proton Pack can be upgraded throughout the game to include other fire modes such as the Shock Blast, Slime Blower (positively charged), and a Meson Collider, each of which has a different firing mode.
The player's health and weapon status are shown as meters on the rear of the Proton Pack in place of a conventional heads-up display. If the player does not receive any additional harm, their health gradually regenerates. If any remaining Ghostbusters knock them down, their health can be restored. The player can also aid in rescuing downed teammates. The player will have to start over at the previous checkpoint if they lose control of every active Ghostbuster, including themselves.
- Offered by Codemasters
- Released on- 24 June 2008
The game's main objective is to destroy the seven heroes who killed the Overlord's predecessor and have since become corrupted by power by manoeuvring the Overlord and an army of goblin-like minions concurrently around the 3D game world.
There are four races of minions, each with a unique colour and set of skills. Browns are melee fighters. Blues can revive destroyed minions and swim. The player must spend life force to summon minions, which slaying monsters like giant bugs can obtain.
Only five minions can be called at once at the beginning of the game. As the game goes on, this number can rise to a maximum of fifty. The available visual objects vary depending on in-game actions; the player can customize the tower with various visual things like banners and statues. In the forge, armor and weaponry can be upgraded or purchased.
The Overlord is tempted by all seven deadly sins while attempting to kill the appropriate game heroes. The player's decisions will affect your corruption level, either boosting or lowering it.
- Offered by Adult Swim Games
- Released on- 07 February 2014
In the first-person adventure game Jazzpunk, the emphasis is on humor and exploration rather than puzzle-solving. Each mission has a single primary goal, although the player is free to explore the game area at their own pace. The game world is full of interactive NPCs, each of whom has a unique action or joke.
The plot of the game heavily incorporates minigames, such as mini-golf, a Frogger clone, and a variation of Duck Hunt in which the player pelts cardboard ducks with pieces of bread from a toaster. The game also includes a minigame called "Wedding Qake" (later renamed "Wedding Cake") in which players compete in a Quake-style deathmatch while using wedding-themed weapons like a wedding cake, roses, and champagne corks to take out AI-controlled foes.
- Offered by Electronic Arts
- Released on- 13 July 2010
The fantastical medieval setting of the game DeathSpank centers on a guy named DeathSpank who has spent his entire life looking for something called The Artifact, an enigmatic relic with an equally enigmatic function. Players have access to various armour and weapons, each with unique capabilities and characteristics. Players can chain strikes together during combat to increase their damage with each hit. DeathSpank's Justice Meter fills as adversaries take more hits from him.
Once complete, the player can launch stronger strikes for a brief period. The game also features numerous in-game dialogues with characters that are not players. Like LucasArts' Monkey Island series, DeathSpank offers sophisticated dialogue options that significantly contribute to the game's plot. Quests for DeathSpank may result from these discussions. In addition to the 33 objectives needed to advance the main plot, the game has 79 side quests.
The player can go back and finish unfinished side missions after the game. DeathSpank includes three different degrees of difficulty. Depending on the player's decisions during the game, there are between 8 and 12 hours of gameplay.
Similar to Animal Crossing: Wild World, the world of DeathSpank is displayed as a rotating cylinder with a rounded element. A local cooperative option of the game is also available when the second player assumes the role of Sparkles the Wizard. Sparkles have several spells at her disposal, including a healing spell, to assist DeathSpank.
15. Mario & Luigi: Bowser's Inside Story
- Offered by Nintendo
- Released on- 15 September 2009
Mario and Luigi, controlled jointly on the bottom screen using A and B, and Bowser, controlled on the top screen using X and Y, alternately appear in the game. Two main worlds are present: the main overworld, which is viewed from above, and the world that exists inside Bowser's body, which is a 2D side-scrolling world.
The overworld and Bowser himself are where Mario and Luigi spend most of the game; however, as the game goes on, Mario and Luigi have the chance to travel there using warp pipes. Using "Chakroads," which are concealed behind things that only Bowser can demolish, such as trees and rocks, Bowser can move between various regions of the overworld. Usually, commanding Bowser and the brothers switch off during gameplay. The brothers and Bowser come into contact directly in some passages.
With Bowser as a playable character, the battle system from the first two games is utilised again. The conflicts between Mario, Luigi, and Bowser are comparable, despite Bowser's specialization in punching and spitting fire. Characters are classified according to "ranks" that rise with level.
Once an enemy enters his body through breathing, Mario and Luigi combat it. Mario, Luigi, and Bowser have unique touchscreen-based special attacks. Mario and Luigi can acquire new skills by locating attack pieces, whereas Bowser can do so by freeing his imprisoned minions or discovering Blitties, living blocks resembling kittens.
16. Tales from the Floating Vagabond
- Offered by Avalon Hill
- Released on- Aug 1991
Science-fiction role-playing game Tales from the Floating Vagabond was created by Lee Garvin and released by Avalon Hill in 1991. "Ludicrous Adventure in a Universe Whose Natural Laws Are Out to Lunch" is the tagline for the book. The humorous style of the game encourages the gamemaster to start each adventure at the Floating Vagabond, a pub in outer space.
Players can select from various races, including humans, elves, disgustingly cute furry things, and dogmen. They can also acquire skills like "Look Good at All Times" and "Projectile Vomiting" and partake of hazardous beverages like a singularity. The rules system's adaptability enables the creation of characters from any genre, era, or world, as well as new races and superheroes.
One of the more memorable aspects of the game is a system of jokes that players can choose from, including The Rambo Effect, The Trenchcoat Effect, The Rodgers and Hammerstein Effect, and The Roy Rogers Effect. And the other effects are The Doolittle Effect, The Flynn Effect, The Valentino Effect, The Schwarzenegger Effect, The Newton Effect, The Escher Effect, The John Doe Effect, and The Merlin Effect.
17. South Park: The Stick of Truth
- Offered by Ubisoft
- Released on- 04 March 2014
A third-person, 2.5D perspective is used in the role-playing video game South Park: The Stick of Truth. As the New Kid explores South Park, a made-up Colorado town, the player controls him. Although some portions of the town are still unavailable until certain points in the tale are reached, the player is free to wander around at will. Cartman, Butters, Stan, Kyle, and other well-known series characters join the New Kid's party and go on adventures with him. Fast travel is available in the game, and players can ask the character Timmy to take them to any other fast travel station they have already visited.
Numerous combat ranges and magical attacks are available to The New Kid and his companions. The New Kid can level up and gain access to new powers and upgrades, such as raising the number of foes an attack hits or the amount of damage it deals. Experience points are awarded for successfully performing missions and winning battles.
The characters' capacity to fart represents magic; various farts are employed to complete various tasks. The player has access to unlockable skills that can lead to new areas of exploration. These skills include shrinking to enter tight spaces like vents, teleporting to reach previously inaccessible platforms, and farting, which, combined with a naked flame, causes an explosion that kills nearby enemies.
18. Nobody saves The World
- Offered by DrinkBox Studios
- Released on- 18 January 2022
The action role-playing game Nobody Saves the World is viewed from the top down. The game offers a cooperative multiplayer option in addition to a solo mode. In the game, the player controls Nobody, a blank-state character with a wand. Thanks to the wand, they can change into 18 different forms, including magicians, robots, and dragons. Each form starts the game with two fundamental capabilities, but new skills will become available as players advance.
Additionally, the characteristics and abilities of these characters vary. Combining the skills and powers of various Forms to produce deadly strikes is possible. When a Form is unlocked, other Forms can benefit from it in gameplay.
Players must complete tasks and gameplay objectives as they explore the procedurally generated overworld and dungeons to gain experience for improvements and Star, the money needed to unlock the game's legendary dungeons. These dungeons are full of foes and traps, but if players investigate each room carefully, they can also discover secret treasure chests and keys. The solitary respawns in each game's dungeons are right where the player is ready to face an enemy boss.
- Offered by Eidos Interactions
- Released on- 27 June 2001
Anachronox is a turn-based role-playing game with elements of Final Fantasy and other Japanese role-playing video games. A party of up to three people that the player controls explores futuristic cities, spaceships, and outdoor locations in a 3D setting known as a "field map."
Players can talk to non-player characters, switch out existing party members, and gather and shop for tools. Each playable character has a special ability that can be used to solve problems, such as lockpicking. Some scenes include minigames, including an unnamed mission where the player controls a fighter spaceship to use lasers to kill foes.
Each character has a time-filling meter, similar to the Active Time Battle in Final Fantasy. When the meter is full, characters have access to physical combat, MysTech magic, BattleSkill attacks, items, movement, and, if available, the utilisation of adjacent objects for attack purposes. Each strike reduces the number of health points (a numerically based life bar) for playable characters and computer-controlled adversaries.
Hit points can be recovered using healing supplies or MysTech slags. NRG can be refilled by using specific products. The ability to employ BattleSkills requires Bouge, the third bar below NRG that fills naturally over time. Depending on how full the Bouge bar is, players can choose which BattleSkill to use. Some characters' BattleSkills must go through specific plot developments to be unlocked.
20. Kobolds Ate My Baby!
- Offered by Drk Storm Press, 9th Level Games
- Released on- Dec 2005
In fantasy role-playing games like Dungeons & Dragons, the players typically play weak but plentiful "cannon fodder" characters called kobolds. While simultaneously playing up this and other fantasy role-playing tropes, KAMB purports to reject this particular one. The game takes a generally humorous approach to the genre and encourages joking and ridiculous, boisterous behavior among the players.
The Beer Engine, a dice-rolling device, is used to play KAMB. Beer is named after each character's four character-defining characteristics: Brawn, Ego, Extraneous, and Reflexes. Participants are given many dice with difficulty and must roll under the corresponding value on their sheet.
Due to their poor aptitude for adventure, kobolds are scarce, which keeps the game's humor alive. KAMB is a part of the Midnight Massacre, an annual event at the Origins Game Fair where a sizable number of players typically play numerous simultaneous games of KAMB while making a lot of noise. The Midnight Massacre was acted out as a LARP in 2005.
- Offered by Paradox Interactive
- Released on- 25 January 2011
Magicka is an action-adventure game played from an isometric perspective in a 3D landscape. A single player or up to four concurrent cooperative players assume the role of a wizard entrusted with putting an end to a wicked sorcerer who has rocked the world.
Magicka lacks a character class system, contrasting with the role-playing game features that typically predominate in video games with a magic or wizardry theme. Like no "mana bar" or energy meter restricts the usage of special powers, players can immediately use the most potent spells in the game, except a few "Magicks."
Magic spells have no upper bound on the number of times they may be performed and don't need any limited resources; their strength is only limited by the player's ability to summon the right mix of materials quickly.
As one of the developers' goals was to move focus away from acquiring material objects, or "loot," as player motivation, the game is incredibly sparse in its use of power-up items. The player must cast the magic in a very short time, or else they will perish.
22. Portal 2
- Offered by Valve
- Released on- 18 April 2011
A first-person puzzle video game is Portal 2. In the multiplayer game, players take on roles either as Atlas or P-Body, both bots, or crude humanlike icons in puzzles made by the community. In the single-player game, the player adopts the character of Chell. Characters can only take so much damage before they pass away.
Exploring the Aperture Science Laboratory, a challenging, changeable mechanised maze, is the objective of both campaigns. While some of the game's action takes place in modular test rooms with distinct entrances and exits, other sections are hidden away where the goal is less obvious.
23. Worms WMD
- Offered by Team17
- Released on- 23 August 2016
Worms WMD seeks to recreate the gameplay of Worms Armageddon while switching back to a 2D interface for aesthetics and game design. Classes, water physics, and dynamic objects—all aspects of prior games' gameplay—are gone.
Making weapons out of parts found in unique boxes or deconstructing existing weapons is a new feature. A phone battery and a bazooka that makes scorching blasts are among the new weapons and tools that have been introduced.
Classic weaponry like the Holy Hand Grenade has also been brought back. Buildings that the worms can enter for a tactical advantage are also returning from Worms Forts: Under Siege. These structures can be used by worms to execute surprise attacks on rival worms or serve as cover from opposing fire.
- Offered by Bully Pulpit Games
- Released on- 06 December 2012
The role-playing game Fiasco has no game master and is set up before the action. The game, which has two acts and aftermath, is for three to five participants and lasts one to three hours. It is marketed as a one- or two-hour, a six-sided dice game for 3-5 players that do not require a game master.
The purpose of Fiasco is to mimic the caper-gone-bad film genre. Even when choosing which character each player would portray, the story is shared creatively among the participants.
The game's themes include bad impulse control and grim humor. Each Fiasco game employs a "playset" to specify the setting of that particular game, even if there isn't a single set location for all games.
It wouldn't hurt to try some of the funny RPG games when they can potentially revive you from a slump of being forever stuck in action RPG. Well, you might even end up finding the one for you.